Due to complications (Illness) I was not able to work on Spattis ($#&#%&#%*@@@!!@%^^) But do not fear, I am back at Maximum power! But still, I am deciding on which language I should write this with. Art style too.
Peace out.
Addictus
Thursday, March 29, 2012
Saturday, March 24, 2012
Spattis: The beginning
Spattis began as an idea while I was learning C++ programming, I created a text parser kinda thing where you roam around fighting enemy that appeared on random. every time you moved you would loose gas, and would have to refuel using the money you get from the enemy.
There would be a store at X: 0 and Y: 0 which is the main center of operations.
it worked out for a bit until I tried to make the enemies more dynamic. I tried to have them as individual entities like the player. they would level up and have health. I also tried to add friendly units, they would occasionally battle the bad units and the winner gets Exp.
This failed because of bad coding practices at the time, I was new to the concept of classes and therefore could not properly implement them. I had to scrap the project because errors where too common (Shop would not work, Enemies broken)
I eventually dropped the project all together,
Later while me and a friend where talking, we came up with ideas. the concept of Spattis. This lead me to the need to create this, it was a few months before I could allocate skill to do this, I decided to do it In C# due to its design, much less complex and will allow me to make a game much faster. it has built in functions that make video game creation much easier.
I am not sure if I am in terms "doing this right". Is there a better way to do this? NO IDEA! so the programming part is still in planning,
The game right now is visioned to be 2d (I'm not good enough to make 3d yet)
also pixel art may be the style giving it that 'Retro' feel.
(The game would like sorta like this)
What do you think?
I appreciate feedback!
There would be a store at X: 0 and Y: 0 which is the main center of operations.
it worked out for a bit until I tried to make the enemies more dynamic. I tried to have them as individual entities like the player. they would level up and have health. I also tried to add friendly units, they would occasionally battle the bad units and the winner gets Exp.
This failed because of bad coding practices at the time, I was new to the concept of classes and therefore could not properly implement them. I had to scrap the project because errors where too common (Shop would not work, Enemies broken)
I eventually dropped the project all together,
Later while me and a friend where talking, we came up with ideas. the concept of Spattis. This lead me to the need to create this, it was a few months before I could allocate skill to do this, I decided to do it In C# due to its design, much less complex and will allow me to make a game much faster. it has built in functions that make video game creation much easier.
I am not sure if I am in terms "doing this right". Is there a better way to do this? NO IDEA! so the programming part is still in planning,
The game right now is visioned to be 2d (I'm not good enough to make 3d yet)
also pixel art may be the style giving it that 'Retro' feel.
(The game would like sorta like this)
What do you think?
I appreciate feedback!
Spattis (Intro)
what is Spattis?
Spattis is Latin for space, which is English for open area.
Now I've been dieing (literally) to create a space RPG,
basically you command a ship, you go around the galaxy doing missions and fighting off le bad guys. Along the way you will get money and exp. Money will buy you cool stuff to put on your ship, this means stuff like:
Spattis is Latin for space, which is English for open area.
Now I've been dieing (literally) to create a space RPG,
basically you command a ship, you go around the galaxy doing missions and fighting off le bad guys. Along the way you will get money and exp. Money will buy you cool stuff to put on your ship, this means stuff like:
- Weapons
- Armour
- ect ect,
For every level the weapons will get better, (the average rpg style)
Now in this space explorer you will be able to traverse the galaxy and go to planets and other stars. Planets will contain ground missions, these will contain an objective (usually eliminate the hostile forces). but you may also engage in space battles using your ships new bad-ass weapons to their full potential.
Along with this will be Assignments (quests) which will tell a story, Quests are made up of many individual missions which will all be related to each other. Assignments will give out more EXP and money (Loot included) then just individual missions
This is just a concept, But I am going to work on it soon <3 Love you all
-Addictus
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